![]() ![]() gif files as icons directly could cause crashes in some cases. Images could cause hangs on the client.world.tick_lag will round to the nearest millisecond instead of always rounding down, which will give more accurate times when setting it via world.fps.Logging in as a guest caused unexpected disconnects in some cases.Overlays loaded from a savefile did not have their plane set to FLOAT_PLANE, so a line such as overlays -= 'icon.dmi' failed to remove the loaded overlay.There are cases where this may be desirable, for instance a lighting plane when all the lights go out. PLANE_MASTER objects with no other objects on the plane are now drawn, whereas they weren't before.Images didn't properly update their start time for icon animations when changing icons/states.Image updates didn't appear on the correct map tick, and in some environments they didn't appear until a fresh map draw.Additionally, the client did not properly handle images on extended turfs so that it could re-apply them if the turf reappeared. Extended (big-icon) turfs could be cleared away from the client and not properly restored in some cases.The webclient will no longer redraw the canvas when there hasn't been a map tick, which should improve performance.This is a compiler change and will not affect already-compiled code. /image now has a default plane of FLOAT_PLANE.Additionally, mouse behavior did not handle the dark square from SEE_PIXELS properly. SEE_TURFS now turns off SEE_PIXELS just like SEE_OBJS/MOBS do.This is a re-fix of an old bug, whose original fix culled all empty plane masters even if they weren't duplicates. ![]() Defining an area or a multi-tile HUD object as a PLANE_MASTER caused slowdowns from duplicate plane masters (most of them empty) being drawn.Sending objects to the webclient caused a crash in some rare cases.JPEG-based icons caused crashes in some cases.json_decode() didn't handle some strings correctly.Regression: When SEE_PIXELS was used, mouse behavior could break completely.BYOND 5.0 Version 510 Release Notes BYOND 5.0 Version 510 Release Notes Build 510.1347 ![]()
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