![]() There is a lock-on system but it tended to disappear mid-fight, leaving me frantically trying to run to a safe spot to re-lock on my opponent. They still haven’t fixed the camera problems from Final Fantasy XV which meant I kept losing myself in battles. The Flow mechanic is imperative in every battle and they make it very apparent. Similar to Final Fantasy XV, it’s a fast-paced action RPG. The core gameplay mechanics in Forspoken are pretty solid. Some tend to have similar powers as well. The humanoid monsters tend to be a hodge-podge of similar character models with different texture maps on top. The character designs are pretty lackluster, even the large-scale enemies aren’t that impressive. Another problem with the cities is the obvious reuse of textures and colors, making it all blend together. The cities are oddly large and feel empty, lonely, and a pain to walk through since they will not allow you to use Flow inside of them. There are some beautiful areas within the game, however, those same beautiful areas tend to have a weird filter effect as if the white balance is off, making most scenes feel flat. Forspoken’s parkour allows players to move incredibly fast, and it’s awesome, especially when you hit the water going at high speeds. Parkour is nothing new to the gaming world, with Assassin’s Creed setting the standard many years ago. Plus, the unique Hermes-style of traversing the land called Flow, is quite fun. ![]() There are tons of enemies, treasures, and key points to travel to. As someone who enjoys GTA, Ghost of Tsushima, Horizon Zero Dawn, and other open-world games, I did appreciate the wide-open world that Forspoken offers. The world is massive and the draw distance is extremely impressive. And for the love of God, I wish they would have stopped with the fade-to-black scene changes after everything. The world and character development are a 3 out of 10 as a whole. Not to mention that you’re locked in one place during conversations and for an awkward 10 seconds after the conversation is finished. It was hard to care about the people of Athia, even during the “emotional” moments because of the Chuck E Cheese animatronic animations and painful dialogue between them. I didn’t care about the Tauntas/ Rulers/ Protectors because they never did anything to endear me to them. ![]() I didn’t care about Frey due to her angst and apathy towards her own journey, and the “witty” banter between Frey and Cuff is anything but. Throughout the first 2 to 3 hours of the game, I felt less and less interested for many reasons. In 2021, the game was officially titled Forspoken. In 2020, Luminous Productions announced its first AAA IP’s working title, Project Athia. 2016’s Final Fantasy 15 would be the first game to use this engine, and in 2018, Luminous Productions became a subsidiary of Square Enix. Final Fantasy XIII and XIV get released in 20, respectively, but nothing on the much-hyped XIII Versus.Īt E3 2012, Square Enix revealed a tech demo called Agni’s Philosophy to showcase their brand new Luminous Engine game production environment for the eighth-gen consoles. As the years passed, the title slowly disappeared from the spotlight. We all watched in awe as the dark-haired protagonist was able to manipulate weapons, use magical powers, and do some super dope acrobatics. At E3 2006, two months after the release of the highly-rated Final Fantasy XII, Square Enix put the world on notice as they released a trailer for a brand new Final Fantasy spin-off, Final Fantasy XIII Versus. They may have told you “stay away from this game,” “don’t buy it,” or even said “WTF?” You’ve probably been wondering, “Is it true?,” “Can it really be that bad?,” “What does WTF mean?” Let me help you with the definitive Forspoken review! Illuminating the pathįirst, let’s set the stage by talking about how we got here. By now you have likely seen plenty of reviews and read multiple articlesĪbout the game. January has come and gone and with it, brought one of the most hyped AAA titles of earlyĢ023, Forspoken. ![]()
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